ROBIN BOOM COMPLETE GUIDE
Everything you need to know about heroes, bombs, chests, energy, and stages.
Overview
Boom Miner is a pixel-art auto-battler where you mint gacha heroes on-chain, deploy them to a procedurally generated map, and collect $RBOOM as they bomb their way through chests. Heroes act autonomously — no input required once deployed. Rarity governs every stat, from blast power to daily earnings cap.
The Incubator
Pay 500,000 $RBOOM per hero. Rarity and stats are decided the moment the egg cracks.
Drop coin, crack the shell. Each mint rolls a fresh hero on the drop table. Rarity is random — Legendary is 1 in 20,000.
The Roster
Ten pixel miners tunnel out of the incubator. Roll for rarity, deploy your crew.
How It Works
Deploy heroes to the map. They path, bomb, and loot autonomously.
Pay 500,000 $RBOOM on-chain per hero. Your request is queued and verified by the chain worker, then heroes appear in your roster. Rarity rolls on the drop table — Legendary is 1 in 20,000.
Send up to 10 heroes to WORK from your roster. Each deployed hero auto-pathfinds toward chests, plants bombs, and dodges its own blasts. No player input required once deployed.
Each detonation costs 1 energy and deals Power HP to every tile in the blast. Chests destroyed pay out $RBOOM by rarity. Clear all chests on a stage to auto-advance.
At 0 energy a hero is auto-recalled. While RESTING it regenerates energy at its rarity rate (5%–12.5% per 5 min). Each hero has a daily chest cap — higher rarities unlock more per day.
Hero Rarities & Stats
All stat values roll within these ranges at mint time.
| Rarity | Drop % | Power | Speed | Stamina | Bombs | Range | Max Energy | Regen | Daily Cap |
|---|---|---|---|---|---|---|---|---|---|
| COMMON | 80% | 1–3 | 1–3 | 1–3 | 1 | 1–2 | 100–300 | 5% / 5 min | 12 |
| UNCOMMON | 14% | 3–6 | 3–6 | 3–6 | 2 | 2–3 | 300–600 | 6.25% / 5 min | 18 |
| RARE | 5% | 6–8 | 6–8 | 6–8 | 3 | 3–5 | 600–800 | 8.33% / 5 min | 25 |
| EPIC | 0.995% | 8–11 | 8–11 | 8–11 | 4 | 5–7 | 800–1,100 | 10% / 5 min | 35 |
| LEGENDARY | 0.005% | 11–16 | 11–16 | 11–16 | 6 | 7–11 | 1,100–1,600 | 12.5% / 5 min | 50 |
HP damage dealt to every tile in the blast per detonation. A Power 3 hero removes 3 HP per hit.
Movement speed on the map. Higher speed means faster pathfinding to chests.
Sets max energy (Stamina × 100). Determines how long the hero works before resting.
Bomb Num = bombs active simultaneously. Range = blast radius in tiles from detonation center.
Chest Rarities & Payouts
Rarer chests take more bomb hits but pay out exponentially more $RBOOM.
| Rarity | Spawn % | HP | $RBOOM Reward |
|---|---|---|---|
| COMMON | 80% | 20 | 800 |
| RARE | 13% | 160 | 2,400 |
| EPIC | 5% | 320 | 8,000 |
| LEGENDARY | 1.6% | 640 | 32,000 |
| MYTHIC | 0.4% | 1,280 | 160,000 |
Energy & Regeneration
Every bomb costs energy. Rest at Home to recover it.
Stamina × 100 = max energy. A Legendary with 16 Stamina caps at 1,600 energy.
Every bomb detonation drains 1 energy. At 0 energy the hero falls asleep and returns Home.
Each hero contributes to your account daily cap:
Stages & The Map
Every stage is procedurally generated. Clear it to advance.
Each stage is a seeded 41 × 25 grid. 55–65 chests are placed first, then remaining tiles fill at ~60% bush density. Perimeter and even-column walls form the fixed maze skeleton.
Destroy every chest on the map to complete the stage. The server detects completion when the destroyed node count reaches the total. A fresh seeded map generates automatically for the next stage.
Tiles (1,1), (2,1) and (1,2) are always kept clear — the hero spawn corner is guaranteed walkable so heroes are never trapped at stage start.
