GAME DOCUMENTATION

ROBIN BOOM COMPLETE GUIDE

Everything you need to know about heroes, bombs, chests, energy, and stages.

Overview

WORLD MAP
41 × 25
UNIQUE HEROES
10 UNITS
RARITY TIERS
5 LEVELS
TOTAL MINT
500,000

Boom Miner is a pixel-art auto-battler where you mint gacha heroes on-chain, deploy them to a procedurally generated map, and collect $RBOOM as they bomb their way through chests. Heroes act autonomously — no input required once deployed. Rarity governs every stat, from blast power to daily earnings cap.

The Incubator

Pay 500,000 $RBOOM per hero. Rarity and stats are decided the moment the egg cracks.

MINT DETAILS
PACK SIZE×1 – ×10
COST500,000 $RBOOM ea.
RARITY TIERS5 Tiers
SETTLEMENTAfter TX confirms

Drop coin, crack the shell. Each mint rolls a fresh hero on the drop table. Rarity is random — Legendary is 1 in 20,000.

The Roster

Ten pixel miners tunnel out of the incubator. Roll for rarity, deploy your crew.

RICKY
ROCKY
RASCAL
RED HORN
DUCKY
BOLT
PINKY
MOSSY
GHOSTY
TIMMY
RICKY
ROCKY
RASCAL
RED HORN
DUCKY
BOLT
PINKY
MOSSY
GHOSTY
TIMMY

How It Works

Deploy heroes to the map. They path, bomb, and loot autonomously.

01
MINT A CREW

Pay 500,000 $RBOOM on-chain per hero. Your request is queued and verified by the chain worker, then heroes appear in your roster. Rarity rolls on the drop table — Legendary is 1 in 20,000.

02
DEPLOY TO THE MAP

Send up to 10 heroes to WORK from your roster. Each deployed hero auto-pathfinds toward chests, plants bombs, and dodges its own blasts. No player input required once deployed.

03
CRACK CHESTS, EARN COIN

Each detonation costs 1 energy and deals Power HP to every tile in the blast. Chests destroyed pay out $RBOOM by rarity. Clear all chests on a stage to auto-advance.

04
REST & REPEAT

At 0 energy a hero is auto-recalled. While RESTING it regenerates energy at its rarity rate (5%–12.5% per 5 min). Each hero has a daily chest cap — higher rarities unlock more per day.

Hero Rarities & Stats

All stat values roll within these ranges at mint time.

RarityDrop %PowerSpeedStaminaBombsRangeMax EnergyRegenDaily Cap
COMMON80%1–31–31–311–2100–3005% / 5 min12
UNCOMMON14%3–63–63–622–3300–6006.25% / 5 min18
RARE5%6–86–86–833–5600–8008.33% / 5 min25
EPIC0.995%8–118–118–1145–7800–1,10010% / 5 min35
LEGENDARY0.005%11–1611–1611–1667–111,100–1,60012.5% / 5 min50
POWER

HP damage dealt to every tile in the blast per detonation. A Power 3 hero removes 3 HP per hit.

SPEED

Movement speed on the map. Higher speed means faster pathfinding to chests.

STAMINA

Sets max energy (Stamina × 100). Determines how long the hero works before resting.

BOMB / RANGE

Bomb Num = bombs active simultaneously. Range = blast radius in tiles from detonation center.

Chest Rarities & Payouts

Rarer chests take more bomb hits but pay out exponentially more $RBOOM.

RaritySpawn %HP$RBOOM Reward
COMMON80%20800
RARE13%1602,400
EPIC5%3208,000
LEGENDARY1.6%64032,000
MYTHIC0.4%1,280160,000

Energy & Regeneration

Every bomb costs energy. Rest at Home to recover it.

MAX ENERGY

Stamina × 100 = max energy. A Legendary with 16 Stamina caps at 1,600 energy.

CONSUMPTION

Every bomb detonation drains 1 energy. At 0 energy the hero falls asleep and returns Home.

REGENERATION RATES
COMMON5% per 5 min (~100 min full)
UNCOMMON6.25% per 5 min (~80 min full)
RARE8.33% per 5 min (~60 min full)
EPIC10% per 5 min (~50 min full)
LEGENDARY12.5% per 5 min (~40 min full)
STATUS STATES
WORKINGDeployed on map, mining
RESTINGOff map, energy regenerating
READYOff map, energy full
SLEEPING0 energy, auto-recalled
DAILY CHEST CAP

Each hero contributes to your account daily cap:

COMMON12 chests / day
UNCOMMON18 chests / day
RARE25 chests / day
EPIC35 chests / day
LEGENDARY50 chests / day

Stages & The Map

Every stage is procedurally generated. Clear it to advance.

MAP GENERATION

Each stage is a seeded 41 × 25 grid. 55–65 chests are placed first, then remaining tiles fill at ~60% bush density. Perimeter and even-column walls form the fixed maze skeleton.

STAGE COMPLETION

Destroy every chest on the map to complete the stage. The server detects completion when the destroyed node count reaches the total. A fresh seeded map generates automatically for the next stage.

SPAWN PROTECTION

Tiles (1,1), (2,1) and (1,2) are always kept clear — the hero spawn corner is guaranteed walkable so heroes are never trapped at stage start.

READY TO MINE?

Grab your incubator and start hatching heroes.

ENTER THE MINES →